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Counter Strike New Revealed Valve finally revealed Counter Strike New after weeks of rumors Its a major update to CSGO which will be bringing it on the Source 2 engine It also includes subtick server updates as well as smoking grenades that are responsive Its made a lot of armchair gamers scream however it appears to be an upgrade for the average player Smokes Counter Strike New has a huge update that will change the way smokes work in the game The new changes are being referred to as responsive smokes and are a huge game changer Smokes will expand to fill spaces and move around objects on the map They will also react to the lighting of the games making them appear more real Smokes will also interact with events in the game This will open up new opportunities for tactical play For instance bullets can cause smoke to temporarily clear sightlines and hex grenade explosions will disperse smoke obstruction Smokes will now be more dynamic in the game Smokes in previous versions were a fixed shape and was limited in the distance they could go and how much vision it blocked However the new smokes will now grow to take up the space theyre in and will take up more of the players view when they are within it This is a major improvement that will make the game more dynamic and give both teams the same level of visibility Additionally smokes are now able to react to the surroundings weapons lighting and environment in the world This makes the smoke appear more real and allow players to use it in different ways to gain an advantage over their opponents This is particularly useful during the chaotic matches that will take place on every map Smokes are no longer a oneway This was a major problem in CSGO as it allowed players to see the position of their opponent from behind the smoke Twistzz a popular CSGO pro says that the new system is a major improvement for competitive CS2 and makes it fairer for both teams Other minor improvements include changing the vertical position of smoke particles to decrease the visible edges and updating spectators smoke overlays to ensure that they match their cameras position The expiration of smokes was updated to match the visuals displayed on screen Loadouts CSGO players can now customize their weapon choices prior to the start of each game The revamped loadout system allows players to select the weapons that best fit their style of play and team strategy The new system also adds new tactical depth to the game since players must be able to balance firepower and utility The CS GO Update includes a number other enhancements and changes in addition to the brand new loadouts Most importantly the buy menu has been completely overhauled The old buy wheel was replaced by an adjustable grid that displays all purchase options at once The grid has been filled with five pistols five midtier weapons such as submachine guns and shotguns as well as five rifles and carbines The new system will be easy to use and will give players greater control over their weapon choice It will allow them to choose the weapons that suit their playstyle and team strategy the best as well being able to experiment with different combinations They can also compare their loadouts with other players and observe how well they stack up While many players appreciate the added flexibility others have complained about it deviating from the essence of CounterStrike They also have raised concerns over how it will affect the specific loadouts for maps and agent skins dependent on visibility However despite these criticisms however it is important to keep in mind that the new loadout system is still in its infancy and will undergo more extensive testing over the next few months It is possible that certain issues could be addressed in future updates therefore it is vital to keep an eye on the site for more details Workshop Tools are included in the update and can be turned on from the settings menu This lets community contributors design weapon finishes and stickers as and maps In addition the update will live ban players who violate the rules of VAC during games The latest CS GO update is scheduled to be released in the coming summer For now players can browse the complete list of features and updates by visiting the official CS GO website SubTick Updates The server updates the world of CounterStrike in short intervals of time referred to as ticks Valve hopes to ensure that CS GO is fast and smooth The smallest delay can impact the accuracy of a shot A new video highlights the biggest improvements to the game which is also known as sub tick updates Instead of the 64tick update that occurs every millisecond CS Go will now be able to make use of subticks or as Valve calls them microticks to communicate with the server The client will take note of each of tiny increments and then send them to the server The server will then send the updated game state back to players The servers will now know exactly moment when you shot and jumped swung and other inputs The video doesnt go over everything However it does clarify that every piece of data sent by the client has a timestamp and that the server collects all data in chronological order from all players prior to sending it back According to the video a CS GO will be capable of sending twice the information as a 64tick CS GO This means that even the tick rate of the game is increased to 128 Hz the game will still be able handle your commands instantly Microtick updates can also reduce input lag by making sure that the server responds to your commands without glitches or delays Valves technical improvements to the game are just beginning Valve is using particles and dynamic smoke to enhance the way smoke interacts with the environment counterstrike cases s also upgrading all maps with highresolution lighting textures and models All CS GO weapons and cosmetics will also get a facelift with Source 2 tools and features Maps The new update coming to Counter Strike New will bring new maps to the game as well as some classics that are getting facelifts The updates are currently being tested as part of a limitedtest beta The first set of maps include upgrade and touchstone maps that wont see major changes to gameplay whereas others have been revamped or rebuilt using the latest Source 2 tools Overpass is one of these maps that has been reworked in order to take advantage the new engines unified lighting system The maps eerie underground has been filled with daylight making it more spacious and less crowded Smoke grenades have expanded dynamically to fill in spaces and interact with light Italy is another map that has been overhauled Its texture lighting and structure have all been significantly improved The new version has a more balanced feel as opposed to its predecessor which was heavily CT oriented In the future fans can anticipate seeing classics like Aztec and Militia revamped These maps will not be added to the competitive map pool despite the fact that they are still playable Train is the only exception because it has been removed from Active Duty but will still be played in tournaments Valve hasnt yet confirmed whether the other maps that were removed from the pool will be reintroduced One of the more controversial updates is one designed by Helsingin Sanomat Finlands national newspaper The newspaper has been active in its criticism of Russias actions against Ukraine The map is based on the warravaged Donetsk The map is titled devoyna and contains a range of references to the war In the future the developer will soon be releasing a set Source 2 tools for community map creators to make their own maps This will include features like improved lighting and character read as well as physicalbased rendering that creates realistic materials textures and reflections It will also make it easier to implement realworld items such as windows and doors The update is set to launch sometime in the summer

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